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Three Pokémon Games That Failed to Receive the Adoration They Warranted

In the wake of a glimpse of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching series stands as one of the most mainstream video games in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued pandemonium around trading card values guarantees almost daily Pokemon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year.

Yet in spite of that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the core series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Sure, there are minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's proposal to observe your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's meticulous design was so remarkable, a live stream focused on running the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


Given numerous core games and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

About the author

Jack Holloway

Lena Voss is a savvy shopper and consumer advocate with over a decade of experience uncovering the best bargains and sharing money-saving insights.

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